线碰撞
碰撞单一实物
AActor* GetHitActor() {
FHitResult HitResult;
FVector StartLoc(0,0,0);
FVector EndLoc(100,0,0);
FCollisionParams cp;
cp.AddIgnoredActor(SomeActorPointer);
GetWorld()->LineTraceSingleByChannel(HitResult, StartLoc, EndLoc, ECollisionChannel::ECC_Pawn, cp);
return HitResult.GetActor();
}